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Seasoned art professional with cross-over experience in video games and film.
Experienced in
- Designing, Creating, Managing & Delivering High Poly Art Assets
- Lighting, Texturing, Modeling, Background Animation, Cinematics
- Pipelines: Playstation2 (PS2), PC
Proficient Manager With Proven Record Delivering On Time & Within Budget
Traditional Arts Background, Commercial Artist, Illustration
Technical Skills
- AliasWavefront Maya 5.0
- Adobe Photoshop 7.0
- Adobe AfterEffects 5.5
- Adobe Premiere 6.0
- Procreate Painter 7.0
- Illusion 2.04
- Bryce 4.0
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Lead Sculptor
2003 (7 mo. contract)
Primal Foe Productions, Universal Studios
"Chronicles of Riddick"
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Created 3d animatics and concept development for Necromonger Basillica elements and Crematoria terrains.
Managed crew that averaged 35 assistants and peaked at 110 assistants.
Worked with Director, Production Designer and Visual Effects Supervisor to create elements that incorporated Live Action and CG Composites.
Designed numerous sculptural figures for key story points.
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CG Artist
2000 - 02
Westwood Studios
Las Vegas, Nevada
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Art Director for undelivered PC Title, "Battlefields," a First Person Shooter/RTS Hybrid
Produced concept art, animatics and storyboards
Digital Matte Paintings, Background Animation, Compositing for "Pirates, the Legend of Black Cat," (PS2)
Character and Environment design and development, concept illustrations for MMOG, "Continuum" (unpublished)--a continuation of the "Tiberian Sun Universe"
Concept Art, pre-visualization, in-game assets for an RTS title,"Red Alert 2" and "Incursion" (unpublished)
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Partner/CEO
1997 - 99
Syzygy Art, Inc.
Ashland, Oregon
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Freelance sculpture, design and 3D modeling.
Projects included Mandalay Bay Casino and Luxor Casino, Las Vegas and Venus Fort, Tokyo, Japan, sculptures and design
Free lance sub-contract projects of amounts up to 430K . p>
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Principal sculptor,
Art Director
1994 - 97
Sarcos Entertainment
Salt Lake City, Utah
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Responsible for art direction on "Jurassic Park, the Ride" at Universal Studios, Hollywood and other robotic entertainment figures.
Created and/or directed all art from conceptual through maquettes to final full scale sculpts for the ride dinosaurs.
Supervised mold and skin production as well as skin texture painting
Worked closely with engineers regarding animation issues and computer scanned envelope information throughout the project.
Managed team of 15 sculptors, molders and finishers and administered budget in excess of 1.3 million.
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Principal artist/
owner
1992 - 94
Vulcan's Forge
Art Sculpture & Production
Los Angeles, California
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Major projects included Caesar's Palace Forum,
"The Bodyguard," "Dragon," "The Pagemaster," "Coneheads," "Waynes World 2," "Blue Chips," "True Lies" and "Stargate."
Developed and provided major super scale sculptures from maquette to final piece.
Developed and produced industry's first plastilene clay sprayer.
Worked with auto cad system for 2-axis laser cutter and 3-axis router for specialized work on Stargate.
Directed crews of up to 25 people.
Directed and managed sub-contracted projects with budgets averaging 400K from bid to delivery.
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Sculptor/designer
1989 - 92
Local 755
(motion picture sculptors' union)
Los Angeles, California
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Created for numerous studios/films, "The Guardian," "Shattered," "The Rocketeer," "Super Mario Bros.," "Wayne's World," and The Lost City Resort in South Africa.
Created maquettes to super scale, effects support, action props, mold design, to production techniques, this period covered most activities in the field.
Managed crews up to 12 members for most of the films and up to 20 team members for The Lost City.
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Lead Sculptor
1988 - 89
Walt Disney Productions &
Danjaq Productions
Mexico City, Mexico
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Lead sculptor for "Honey, I shrunk the Kids" & "License to Kill." Large scale foam sculpture and Architectural decoration/production as well as assisting in art direction and set design.
Lead a crew of 8 sculptors and mold makers, mixed foreign and native.
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Freelance Artist
1984 - 87
Daniel Art Productions
Austin, Texas
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Freelance set design and special effects, commercial sculpture for television ads.
Art director for music videos and my first motion picture "Texas Chainsaw Massacre-part 2." Sculpture and props for "D.O.A," "Nadine," & "Johnny B. Goode."
Promotional sculpture, costume design and production, illustrations, special effects, art direction and set design were the focus of my work in this period.
Created large scale sculpture with the advent of electrically heating hot wire cutters for EPS (Styrofoam).
Work with the first individual’s to create a 2-axis computer-driven hot-wire cutter.
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